planetside 2 nanoweave armor. This effect only protects against small arms damage, not explosives. planetside 2 nanoweave armor

 
 This effect only protects against small arms damage, not explosivesplanetside 2 nanoweave armor  Home Forums > PlanetSide 2 Discussion > Class

You either use nanoweave or you are gimped. Buy suit upgrades next, probably nanoweave. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. nanoweave does not add raw hit points anymore. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Sure people could run around with it then, but their not having a different advantage. #3. Go to Planetside r/Planetside. Nanoweave Armor 2 Health +12. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. 2. nehylen. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Faster repair tool for engineer. Due to the size and chaotic nature of combats. 2) The table called "objective value of nanoweave", forget about it for now. Get the first two ranks of Nanoweave armor. It's about not being disadvantaged. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. armor 7 , TTK has increased for 40. NSO are about to get NSO specific weapons (that other factions don't get). This. I have Nanite 6, Resist 5 and Adrenalin 4. Sure, it still applies after that, but still worth mentioning. If you're confident in your aim, I would work on positioning. To test: just how much damage Symbiote deals. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. KupoRU. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. This thread is. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Suit slot. utility: aux shield. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. Headshots does double dmg most headshots does 2. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. 2. Nanoweave Armor will be your best friend because of its resists. Home Forums > PlanetSide 2 Discussion > Class. Restoration kits. . My current build is NMG 3 and Nanoweave Armor 4, and I use C4. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. But what does it mean for. get 50 certs and unlock the mobile spawn point utility for a sunderer. 6 bullets to kill 2. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). Play second line-support at 50-70m also countersnipe. But should it. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Anti-personnel mines are great. 3. Rank 5 nanoweave brings health up to 625. Reduces non-headshot damage from bullets. PlanetSide 2 Forums. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. PlanetSide 2 Forums. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Nanoweave Armor. Med Kits normally, but you can run C-4. The shield can absorb up to 450 damage from any source, based. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. 11 votes, 95 comments. lawn gnome. Nanoweave is, maybe, more general but so what of. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. resist shield + nanoweave armor on longer ttk LMGs. Lasers and Infravision implant or on the scopes. 86K subscribers in the Planetside community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. Business, Economics, and Finance. It is said that NMG is unaffected by Nanoweave Armor. the 2. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. You are ignoring one of the biggest downsides of this class 900HP. travbrad, Feb 26, 2013 #1. Advanced Shield Capacitor. Keep in mind with nanoweave, this will take 2 shots. It kills everything efficiently. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Small arms will not do damage to armour, whereas heavy weapons will. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. I use the emperor with laser, but I feel any of. I'm trying to figure out what is the best loadout. Stick a couple of ranks in each. -100%) increase the damage, and a resistance of 100%. Some get caught up in reviving and healing others more. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Redeploy by pressing U. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. pw) ”PlanetSide 2 Forums. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. Because new players die mostly to explosions. Nanoweave Armor. Liberty. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. good game design. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. 2 sec like many games weapons damage value dosent really matter no more but in a 0. 25If heavy assault can hold weapons with both hands, it's really too strong. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). It will also improve suit slot diversity. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. 1%. now im usually a 1. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. Nanoweave 5 + Survivalist 5 and Response Jacket 5. But not from headshots anymore, if you go against good opponents, they will headshot you alot. 72x. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. Planetside 2 - Quick Tips 5 Heavy Assault. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. UberNoob1337101. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. That's not unfair or unbalanced. No. Some of the things seem superior but aren't really. Heavy Assaults' motto is longevity and versatility. If you're in doubt, go with Nanoweave. With no extra indirect damage in comparison to the capability of the Archer. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). PlanetSide 2. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. If you really need to know: Heavy: The MSWR. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. Nanoweave armor is the only viable option nowadays for four reasons. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. The idea to change it to 2. But then there was the engineer. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. I think you're over-representing the capability of the hardware. Have you considered putting on Nanoweave yourself? You know. Assuming, of course, the next instance of damage you take is a small arms (etc. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. 5-2. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Scr1nRusher, Jul 4, 2014 #2. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Just had a. I just started to get into long range sniping in PlanetSide 2. The Excursion Kukri is an 'anti-vehicle' knife. 1x for bolt action sniper rifles and 2x for other weapons. They can be used on every class in every situation. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. This is normal. Adrenaline pump. PlanetSide 2 Forums. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. HA with resist shield already doesn't use nanoweave. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. 3,Assimilate 5 reduces shield by 100. Combat surgeon helps fix that. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Gm 3 full armor compared to other native 500 supports. Nanoweave Armor is a certification for all classes except MAX. Upgrading your preferred class ability is good also. You can change the sidearm with underboss or commissioner if. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. This is a must-have item. Equipped the rangefinder implant out of. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. On the other hand, carapace is gonna. Above the line, you should keep your overshield on. 86K subscribers in the Planetside community. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Especially with the lowest damage LMG in the game. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. (Do you really want to hurt me!? It fits the QQ armor theme. this is why headshots from high powered weapons can still kill you in 1 shot. Cost: 11 certs. Resist Shield is an ability available to the Heavy Assault. And so the obvious downside to what is basically 2 implants in 1 has to be big. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. This effect only protects against small arms damage, not explosives. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Depending on your mouse pad/in game sensitivity you may have to adjust further. Engie- flak armor fo lyfe. 143dmg 10m, 143-40% (57,2) = 85. See moreNanoweave Armor. 2. Nanoweave armor resists a % of small arms damage. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. 50% damage resistance to explosives (only). In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Nanoweave does not protect against headshots at all. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. All HA shields are not effected by nanoweave armor or flak armor. Everything from character creation, to the tutorial, to default loadouts, to the player's first. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. If you're in doubt, go with Nanoweave. get back previous state of Nanoweave Armor (e. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. You really need to try it. PlanetSide 2 Forums. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. First, flak armor was nerfed. If you are REALLY good at headshots, consider the Daimyo. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. and removed the only reason why Infiltrators actually took a shine. refire_rate cancels out, 8/3 = 2. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. You can solo almost anything in the game, vehicles included, with these. Advanced shields is a strong general use suit though. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. I would personally prioritize your suit slot, then your abilities. It's reliable and easy to use. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. Skip the last level on everything. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. I use nanoweave on both. You are more likely to survive, but not guaranteed to survive. 2x and 3. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. Just buy attachments and such. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. PlanetSide 2 Forums. Nanoweave Armor 2: 10c Increase health by 12. It is auto-granted at rank 1, and upgraded using Certification Points. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. Upgrade your nanoweave armor as well. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. I was considering grabbing a. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. 9 bullets to Kill 2. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. It is unlocked and upgraded using Certification Points. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Nano-Armor Cloaking is an ability available to the Infiltrator. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Infiltrator: I would suggest against this for a new player. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. The cloak only gives protection when it's on with the. It kills everything efficiently. I am really happy about this. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Nano-cloak takes a bit more familiarity with the class IMO to use better. Upon consuming the kit, the. 5. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Nanoweave armor was nerfed hard. The recent change to Nanoweave armor's functionality was to address exactly that issue. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. After the nanoweave nerf flack armor is the best suit equipment to pick. #2. Cost: 50 certs. Nanoweave does not protect against headshots at all. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The Nano-Armor Kit is a tool available to the Engineer. Nanoweave just helps with people. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Planetside 2 has 3 factions/empires which has its own traits. No longer reduces movement speed. The lower ranks are not worth using) and Nanoweave Armor 5. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. PlanetSide 2. ) Ideally a self auto health option would be ideal, but it doesn't seem to. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. Nanoweave increases hp to 125 so you can take 125 damage before you die. PlanetSide 2. I still just as likely to win/die in a firefight no matter if i use over-shield or not. When storming towers/bio labs, grenade bandolier, love those heal nades. Above the line, you should keep your overshield on. Restoration kits. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Yuki10. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Get the first two ranks of Nanoweave armor. PlanetSide 2 Forums. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. Hardpoint and softpoint ammos now serve a larger purpose in character building. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Always Adrenaline Shield and Nanoweave Armor. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. I've also purchased the TMG-50 and slapped the HDS (3. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Nanoweave is still the meta during most fights. In other words, it increases the potency of health and shields by 25%. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. If I'm going to be fighting out in the open or in a. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Cost: 11 certs. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Also a lot of other stuff, pay no attention to it. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. defense: nanoweave armor. It is unlocked and upgraded using Certification Points. Medic: The TAR or the Cyclone TRV. Certs: 61-211 per class 2. Additionally, the Nano-Armor Cloak reduces the. Below the line, you should turn it off. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. If you're just going to run into a room from and odd location and shotgun blast. Thanks for the feedback though. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. I'd recommend NMG for most players as it's simple and works pretty well. Skallo. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. Also, a +100 increase in bullet velocity is a big deal when it represents almost. ) bodyshot - not a headshot or legshot. 200dmg 10 m,200-40% (80,0) = 120dmg,. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. Confirmed by in-game. . EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Any time you are alive longer than 20 seconds without taking small arms. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. It is unlocked and upgraded using Certification Points. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. But I find that for me it has no effect. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Assuming, of course, the next instance of damage you take is a small arms (etc. Page 3 of 3 < Prev 1 2 3. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. PlanetSide 2 Forums. You won't benefit from Nano Armor when. However, it does take a lot to learn how to manage the shorter duration and long recharge. If a resistance is. 13 votes, 71 comments.